Wood does not burn hot enough to fuel these activities or facilities, and (in Dwarf Fortress) you cannot burn raw bituminous coal or lignite (although they are flammable).Ĭharcoal, from wood Charcoal is created at a wood furnace using one wood log by a dwarf with the Wood burning labor enabled. They are completely interchangeable, the only difference is their source. Charcoal and coke are identical in use - a single unit of either one powers one activity at a conventional smelter, forge, kiln or glass furnace, or can serve as the ingredient to make pig iron or steel. There are 2 sub-types of conventional fuel - charcoal and coke. To place bars of fuel in a stockpile, create a Bars/Blocks stockpile, or a custom stockpile with enabled and permit "coal" (found in the "Bars" sub-category). It refers to a bar of either charcoal or coke. When you get either of these messages, you need more fuel - either charcoal or coke will serve equally well.Ĭoal is the generic term used in the stockpile menu. You will get one announcement for each un-fueled task that is unable to be completed. Note that a forge or glass furnace will let you add tasks if you have no fuel, and only once a dwarf arrives and finds they cannot complete that task will you get the announcement to that effect. " Urist McFuelUser cancels job: Needs refined coal." If you have queued up several tasks and then run out of fuel, you will get an announcement similar to: You will not be allowed to add any tasks to any conventional smelter until you have at least one unit of either charcoal or coke. They can only be used for building purposes and moody dwarves may sometimes use them in artifacts and they can also be utilized for certain forms of fun.Īt a conventional (non-magma) smelter, if you try to add a smelting task and have no fuel, you will see the message: The only actual difference between charcoal and coke has to do with Elven traders - selling them charcoal will offend them, but selling them coke will not.ĭue to a quirk in the game's temperature safety rules, charcoal and coke are technically considered to be fire-safe building materials, but due to a bug they are (wisely) treated as unsafe.īituminous coal blocks and lignite blocks (sometimes offered by traders) can neither be used as fuel nor converted into fuel or back into stones in any way. Both are "refined coal" or "coal fuel" or "coal", or just "fuel". The only way to distinguish between the two when designating stockpiles is by using the "Allow Plant/Animal" settings under the "Additional Options" section, though be aware that this will also restrict the storage of other wood-derived materials such as potash and pearlash.Īt the risk of repetition, but to be perfectly clear - despite the different names, there is no distinction between charcoal and coke for any workshop-related activities. (Bituminous coal is not the same as "coal", and does not refer to fuel, but can be used to create fuel at a smelter.)īoth charcoal and coke come in bars, and are stockpiled in Bars/Block stockpiles if the "coal" entry is selected within the "Bars" section. Whenever you see "coal fuel" or "refined coal" or "coal" in-game, those refer to either charcoal or coke - they are interchangeable, and either one will serve the same purpose, as fuel for the desired activity. The two sub-types of fuel are charcoal and coke, and they are nearly identical for in-game purposes, even if they come from different sources and have different in-game names. Since some understandable confusion can arise over the usage of the various terms " refined coal", " coal fuel", " coal", " charcoal" and " coke" (and also " bituminous coal", which is not a fuel), the simple umbrella term "fuel" will be used in the explanations in this article. Though not seen in-game, the single word "fuel" is sometimes used informally in the forums and in various wiki articles in place of the in-game terms "refined coal", "coal fuel" or just "coal". 3.2 Coke, from bituminous coal or lignite.
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